Gaming retailer to shutter stores this year as sales drop
Online gaming is taking its toll on GameStop in a big way.
The retailer said that its video game category was weak, particularly in the second half of the year. This challenge, combined with shoppers’ attraction to online gaming, contributed to a total global sales decrease of 13.6% to $3.05 billion for the fourth quarter ended January 28, 2017.
The company earned $208.7 million, in the fourth quarter, compared with profits of $247.8 million for the same period a year ago.