Skip to main content

GameStop

  • GameStop adds 507 stores with acquisition

    GameStop Corp. has acquired three AT&T mobility banners, which will add 507 wireless units to its global base of stores. The purchase price wasn’t disclosed.  
  • GameStop goes seamless with geeky ‘loot’

    Even geeks appreciate the convenience and hands-on experience of visiting a physical store.   Recognizing the continuing popularity of brick-and-mortar, specialty video game retailer GameStop Corp. has been extending its pure-play ThinkGeek banner into physical stores. GameStop purchased ThinkGeek parent company GeekNet Inc. in 2015. ThinkGeek specializes in selling “loot,” or collectible items and memorabilia, rather than video games.  
  • Fulfilling the Potential of the Store

    At first glance, hardware cooperative Ace Hardware Corp. and video game chain GameStop Corp. are two retailers with little in common. However, both are leveraging their physical stores as fulfillment points for omnichannel purchases.

    Ace is the place with in-store pickup

    Oak Brook, Illinois-based Ace Hardware Corp. operates more than 4,400 stores and a distribution network of 14 retail support centers (RSCs) across the U.S. The company leverages this physical footprint to help meet the needs of online shoppers.

  • GameStop emerges victorious from transitional 2015

    GameStop's efforts to generate growth by diversifying its business model worked well in 2015, as the video game retailer posted its third straight year of positive comps.

  • GameStop partners with Autism Speaks for Autism Awareness Month

    GameStop Corp. is launching an omnichannel campaign to raise funds for a cause that is near and dear to the hearts of many of the retailer's customers.

  • GameStop scores big with ship from store

    Product discovery is not a game, and GameStop Corp. is using a newly expanded ship from store program to bring goods as close to its customers as possible.

    “We discovered 66% of our total unique SKUs were only represented on our store shelves, not in the warehouse,” Jason Allen, VP of multichannel operations for Grapevine, Texas-based GameStop told Chain Store Age in an interview. “Unless the customer came in a particular store that had that product on the shelf, there was no discovery.”

  • Game Stop talks about its newest initiative

    GameStop Corp. has entered into a partnership that will expand the retailer from selling video games to video-game publishing, the Dallas Business Journal reported. “As we’ve said many times before, GameStop will continue to invest in new and exciting innovation and strategic opportunities that will grow our video game business and deliver better and better entertainment experiences for our customers,” Mark Stanley, GameStop VP of strategic initiatives, said in the report.

  • GameStop opens 1,000th tech brands store

    GameStop’s Technology Brands division has reached another milestone toward its goal of generating $1.5 billion in revenue by 2019.

    The retailer announced it has opened its 1,000th technology brand store. The company now boasts the title of largest video game retailer in the world, as well as the largest AT&T authorized retailer and largest Apple-authorized specialist in the United States.

X
This ad will auto-close in 10 seconds