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  • Wal-Mart, eBay support GS1 product info standard

    Lawrenceville, N.J.  – A new GS1 US standard offers a common approach for listing and classifying products across all e-commerce platforms. Developed in collaboration with 18 companies, including Best Buy, Bing, CNET, eBay, Google, and Wal-Mart, the GS1 US Simple Product Listing helps ensure that products are accurately represented across all sales channels and are more easily discoverable by search engines and consumers.

  • Report: Google to roll out 'Buy' buttons

    Google Inc. is reportedly planning to start providing users with “Buy” buttons in their search results within the next few weeks.

  • Tech Bytes: Three Technologies Poised to Disrupt Future of Retail

    A lot of attention has been paid to a variety of technologies currently disrupting retail, like beacons and wearable devices. Here are three technologies still in the development phase that hold potential to radically disrupt retail, and even life as we know it, in the next 10 years:

    Quantum Computing

  • Report: Google will take on Amazon, eBay with ‘buy’ button

    Mountain View, Calif. – Google Inc. is reportedly planning to start providing users with “Buy” buttons in their search results within the next few weeks. According to the Wall Street Journal, Google will initially offer the buttons on mobile search results.

  • The monsters are due on Maple Street – courtesy of GameStop

    Grapevine, Texas – It’s not something from an episode of the classic black-and-white TV series “The Twilight Zone.” Monsters are coming to a street near you, courtesy of GameStop and Warner Bros. Interactive Entertainment.

  • GameStop takes gamification to a new level

    As retailers increasingly use gamification to drive customer engagement and growth, GameStop is taking the concept to new heights with its latest promotion.

    The retailer is teaming up with Warner Brothers Interactive Entertainment and Google Maps to turn city streets into monster tracking courses ahead of the May 19 launch of Warner Brothers and CD PROJEKT RED’s The Witcher 3: Wild Hunt.

  • Study assesses mobile, wearable tech impact on retail

    New York -- Thirty percent of consumers either own or plan to buy a wearable device in the next 12 months, and 34% of those consumers want wearable technology to make their lives easier – and that includes shopping. Those are among the findings of a new study by PowerReviews, a ratings and reviews provider.

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